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[EDG]≫ Read Song of Arthur and Merlin Arthurian Skirmish Miniatures Rules Daniel Mersey 9781479142873 Books

Song of Arthur and Merlin Arthurian Skirmish Miniatures Rules Daniel Mersey 9781479142873 Books



Download As PDF : Song of Arthur and Merlin Arthurian Skirmish Miniatures Rules Daniel Mersey 9781479142873 Books

Download PDF Song of Arthur and Merlin Arthurian Skirmish Miniatures Rules Daniel Mersey 9781479142873 Books

PULL THE SWORD FROM THE STONE AND BECOME KING! Song of Arthur and Merlin is a set of stand-alone miniatures rules based on the award-winning Song of Blades and Heroes mechanics. Written by Arthurian expert Daniel Mersey, this book includes * Three versions of the Arthurian story Hollywood’s knights in shining armor, the gritty hero of Welsh legend, and a historical world stripped of all magic and monsters. * 6 scenarios and campaigns for Arthurian games and 11 new scenarios which may also be used in SBH games. * 100 new rosters including knights, magicians and creatures from British folklore, historical Britons and their Saxon, Pictish, and Irish enemies. * 38 new magic items. * 19 warband advances. * New special rules, optional rules for larger warbands. THIS REVISED, EXPANDED EDITION IS A STAND-ALONE GAME. NO OTHER BOOK IS REQUIRED TO PLAY.

Song of Arthur and Merlin Arthurian Skirmish Miniatures Rules Daniel Mersey 9781479142873 Books

Given how expensive game rules can be these days, I cannot recommend this set highly enough! It won't cost you an arm and a leg, and it's a very comprehensive book, giving the player plenty of options when building a warband and each Arthurian setting (Hollywood/Mallory, Welsh Folklore, and Historical) feels distinct and flavorful. The campaign possibilities in the "Hollywood/Mallory" setting in particular looks like a lot of fun, if only because of the strangeness and oddities in many of the early stories (and of course the ability to quest for enchanted items, including many magical swords, shields, and The Grail).

The rules are very easy to learn, but not so simplistic that they aren't fun to play, or don't offer tactical challenges and difficult in-game decisions (all hallmarks of a good set of rules, IMO). The low model count and manageable play time are nice, too! The gist of gameplay is that players nominate a model, and then roll 1, 2, or 3 dice to see how many actions that model may take this turn (determined by rolling equal to or higher than a target number determined by the model's stats), but too many failed rolls ends your turn. Combat is done by rolling off against one another, adding various bonuses and combat statistics depending on equipment and special abilities.

The *only* thing this book is missing, for me, is a custom character generator. Not enough of an omission to knock a star off, in my opinion, since there are plenty of profiles provided already and you can get custom profile generators online or in other books by Ganesha Games.

Product details

  • Paperback 48 pages
  • Publisher CreateSpace Independent Publishing Platform (August 18, 2012)
  • Language English
  • ISBN-10 1479142875

Read Song of Arthur and Merlin Arthurian Skirmish Miniatures Rules Daniel Mersey 9781479142873 Books

Tags : Song of Arthur and Merlin: Arthurian Skirmish Miniatures Rules [Daniel Mersey] on Amazon.com. *FREE* shipping on qualifying offers. PULL THE SWORD FROM THE STONE AND BECOME KING! Song of Arthur and Merlin is a set of stand-alone miniatures rules based on the award-winning Song of Blades and Heroes mechanics. Written by Arthurian expert Daniel Mersey,Daniel Mersey,Song of Arthur and Merlin: Arthurian Skirmish Miniatures Rules,CreateSpace Independent Publishing Platform,1479142875,GAMES Role Playing & Fantasy
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Song of Arthur and Merlin Arthurian Skirmish Miniatures Rules Daniel Mersey 9781479142873 Books Reviews


Three interesting perspective on King Arthur. Stand alone set of miniature rules. Could use a diagram to explain how you handle complex melees between multiple figures.
Given how expensive game rules can be these days, I cannot recommend this set highly enough! It won't cost you an arm and a leg, and it's a very comprehensive book, giving the player plenty of options when building a warband and each Arthurian setting (Hollywood/Mallory, Welsh Folklore, and Historical) feels distinct and flavorful. The campaign possibilities in the "Hollywood/Mallory" setting in particular looks like a lot of fun, if only because of the strangeness and oddities in many of the early stories (and of course the ability to quest for enchanted items, including many magical swords, shields, and The Grail).

The rules are very easy to learn, but not so simplistic that they aren't fun to play, or don't offer tactical challenges and difficult in-game decisions (all hallmarks of a good set of rules, IMO). The low model count and manageable play time are nice, too! The gist of gameplay is that players nominate a model, and then roll 1, 2, or 3 dice to see how many actions that model may take this turn (determined by rolling equal to or higher than a target number determined by the model's stats), but too many failed rolls ends your turn. Combat is done by rolling off against one another, adding various bonuses and combat statistics depending on equipment and special abilities.

The *only* thing this book is missing, for me, is a custom character generator. Not enough of an omission to knock a star off, in my opinion, since there are plenty of profiles provided already and you can get custom profile generators online or in other books by Ganesha Games.
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